HTML <dialog> tagS2C Home   « HTML <dialog> tag

Definition

The <dialog> tag which the user can interact with.

Often used with the <summary> tag which displays a heading for the contents of the <details>tag.

The <dialog> tag was introduced in HTML5.

Example


<dialog>closed dialog window</dialog>
<dialog open>open dialog window</dialog>
closed dialog window open dialog window

Required Attributes

NONE

Optional Attributes

open specifies whether the information in the <dialog> tag is open or closed.


<dialog open></dialog>.

Global Attributes

Common

class - specifies a classname for the element allowing you to apply the style of the predefined class to the content.


<dialog class="classname">Dialog text here</dialog>

id - specifies a unique id for the element allowing you to apply the style of the predefined id to the content.


<dialog id="idname">Dialog text here</dialog>

style - specifies an inline style for the element allowing you to apply the style to the content.


<dialog style="color:red;text-align:left">Dialog text here</dialog>

title - specifies extra information about the content.


<dialog title="information about the content">Dialog text here</dialog>

Keyboard

accesskey - specifies a keyboard shortcut to associate with the element.


<dialog accesskey="aKeyValue">Dialog text here</dialog>

tabindex - specifies a tab order for the element.


<dialog tabindex="someNumber">Dialog text here</dialog>

Language

dir - specifies the directional flow of the content.


<dialog dir="ltr">Dialog text here</dialog>   <!-- The text will flow from left to right -->
<dialog dir="rtl">Dialog text here</dialog>   <!-- The text will flow from right to left -->

lang - specifies a language code for the content of the element.


<dialog lang="en">Dialog text here</dialog>

spellcheck - specifies whether the element is to have its spelling checked.


<!-- Valid values are true and  false - default is inherited / browser specific. -->
<dialog spellcheck="true">Dialog text here</dialog>

translate - specifies whether the content of the element can be translated.


<!-- Valid values are yes and  no - default is yes. -->
<dialog translate="no">Dialog text here</dialog> 

Miscellaneous

contenteditable - specifies whether the content of the element is editable.


<!-- Valid values are true and  false - default is inherited. -->
<dialog contenteditable="false">Dialog text here</dialog> 

draggable - specifies whether the the element is draggable.

Only text selections, images, and links can be dragged.


<!-- Valid values are true and  false - default is browser specific. -->
<dialog draggable="true">Dialog text here</dialog>

hidden - specifies whether the element is not yet, or no longer, relevant.


<!-- Valid values are an empty string or hidden -->
<dialog hidden>Dialog text here</dialog> 
<dialog hidden="hidden">Dialog text here</dialog> 

Event Attributes

Document

onabort - The JavaScript code to be run on abort.


<dialog onabort="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

onerror - The JavaScript code to be run when an error occurs when the file is being loaded.


<dialog onerror="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

onload - The JavaScript code to be run when the document is loaded.


<dialog onload="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

onresize - The JavaScript code to be run when the browser window is resized.


<dialog onresize="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

onscroll - The JavaScript code to be run when the scrollbar of an element is being scrolled.


<dialog onscroll="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

onunload - The JavaScript code to be run once a page has unloaded or the browser window has been closed.


<dialog onunload="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

Document Element

oncopy - The JavaScript code to be run when the user copies the content of an element.


<dialog oncopy="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

oncut - The JavaScript code to be run when the user cuts the content of an element.


<dialog oncut="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

onpaste - The JavaScript code to be run when the user pastes some content into an element.


<dialog onpaste="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

Drag and Drop

ondrag - The JavaScript code to be run when an element is dragged.


<dialog ondrag="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

ondragend - The JavaScript code to be run when an element has stopped being dragged.


<dialog ondragend="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

ondragenter - The JavaScript code to be run when an element has been dragged to a valid drop target.


<dialog ondragenter="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

ondragleave - The JavaScript code to be run when an element leaves a valid drop target.


<dialog ondragleave="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

ondragover - The JavaScript code to be run when an element is being dragged over a valid drop target.


<dialog ondragover="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

ondragstart - The JavaScript code to be run at the start of a drag operation.


<dialog ondragstart="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

ondrop - The JavaScript code to be run when dragged element is being dropped.


<dialog ondrop="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

Form

onblur - The JavaScript code to be run on abort.


<dialog onblur="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

onchange - The JavaScript code to be run when object changed and attempt to leave field.


<dialog onchange="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

oncontextmenu - The JavaScript code to be run when a context menu is triggered.


<dialog oncontextmenu="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

onfocus - The JavaScript code to be run when the element gets focus.


<dialog onfocus="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

oninput - The JavaScript code to be run when an element gets user input.


<dialog oninput="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

oninvalid - The JavaScript code to be run when an element is invalid.


<dialog oninvalid="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

onreset - The JavaScript code to be run when the reset button of a form is clicked.


<dialog onreset="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

onselect - The JavaScript code to be run when some or all of the contents of an object are selected.


<dialog onselect="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

onsubmit - The JavaScript code to be run when a form is submitted.


<dialog onsubmit="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

Keyboard

onkeydown - The JavaScript code to be run when an element is in focus and keyboard key is pressed.


<dialog onkeydown="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

onkeypress - The JavaScript code to be run when an element is in focus and keyboard key is pressed down and released.


<dialog onkeypress="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

onkeyup - The JavaScript code to be run when an element is in focus and keyboard key is released.


<dialog onkeyup="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

Media

oncanplay - The JavaScript code to be run when a file has buffered enough so it is ready to start playing.


<dialog oncanplay="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

oncanplaythrough - The JavaScript code to be run when a file can be played all the way to the end without further need of buffering.


<dialog oncanplaythrough="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

oncuechange - The JavaScript code to be run when the cue changes when using the track element.


<dialog oncuechange="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

ondurationchange - The JavaScript code to be run when the length of the media is changed.


<dialog ondurationchange="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

onemptied - The JavaScript code to be run when a media resource element suddenly becomes empty, usually due to an error.


<dialog onemptied="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

onended - The JavaScript code to be run when the media has reach the end.


<dialog onended="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

onloadeddata - The JavaScript code to be run when media data is loaded and playback can start.


<dialog onloadeddata="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

onloadedmetadata - The JavaScript code to be run when metadata has been loaded.


<dialog onloadedmetadata="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

onloadstart - The JavaScript code to be run when the media resource has started loading.


<dialog onloadstart="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

onpause - The JavaScript code to be run when the media resource has been paused.


<dialog onpause="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

onplay - The JavaScript code to be run when the media resource starts playback.


<dialog onplay="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

onplaying - The JavaScript code to be run when playback has already begun.


<dialog onplaying="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

onprogress - The JavaScript code to be run when the browser is fetching the media data.


<dialog onprogress="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

onratechange - The JavaScript code to be run when the playback rate changes.


<dialog onratechange="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

onseeked - The JavaScript code to be run when the seeking attribute is set to false indicating that seeking has finished.


<dialog onseeked="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

onseeking - The JavaScript code to be run hen the seeking attribute is set to true indicating that seeking is currently active.


<dialog onseeking="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

onstalled - The JavaScript code to be run when the browser is unable to continue fetching media data.


<dialog onstalled="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

onsuspend - The JavaScript code to be run when media data has stopped before being completely loaded.


<dialog onsuspend="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

ontimeupdate - The JavaScript code to be run when the media resources current playback position has changed.


<dialog ontimeupdate="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

onvolumechange - The JavaScript code to be run when the volume has changed or been muted.


<dialog onvolumechange="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

onwaiting - The JavaScript code to be run when the media resource has paused but is expected to resume.


<dialog onwaiting="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

Mouse

onclick - The JavaScript code to be run when a mouse is clicked on the element.


<dialog onclick="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

ondblclick - The JavaScript code to be run when a mouse is double clicked on the element.


<dialog ondblclick="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

onmousedown - The JavaScript code to be run when the mouse button is pressed down while the cursor is over the element.


<dialog onmousedown="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

onmousemove - The JavaScript code to be run when the mouse button is moved.


<dialog onmousemove="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

onmouseout - The JavaScript code to be run when the mouse cursor moves off an element.


<dialog onmouseout="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

onmouseover - The JavaScript code to be run when the mouse cursor moves over an element.


<dialog onmouseover="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

onmouseup - The JavaScript code to be run when the mouse button is released while the cursor is over the element.


<dialog onmouseup="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

onwheel - The JavaScript code to be run when the mouse wheel rolls up or down over an element.


<dialog onwheel="go()">Dialog text here</dialog>   <!-- Executes the go() function -->

Window

NONE

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