HTML <object> tagS2C Home   « HTML <object> tag

Definition

The <object> tag is used to define an embedded object in our HTML.

Example


<object data="https://server2client.com/pages/apple.html" 
  type="text/html" 
  width="300" 
  height="200">
</object>

Required Attributes

NONE

Optional Attributes

data specifies the URL location of the objects' data.


<object data="pages/apple.html"> 
</object>

height specifies the height of the object in pixels.


<object data="pages/apple.html" 
        height="300">
</object>

name specifies a name for the object.


<object data="pages/apple.html" 
        name="someName">
</object>

type specifies the content type of the data in the data attribute.


<!-- Must be a valid MIME type. -->
<object data="pages/apple.html" 
        type="application/pdf">
</object>

typemustmatch specifies that resource specified in the data attribute sould only be used if it the content type in that attribute matches the content type of the type attribute.


<!-- Only use when both <type> and <data> are also being used. -->
<!-- Valid values are an empty string or typemustmatch -->
<object data="pages/apple.html" 
        type="text/html"
        typemustmatch="typemustmatch">
</object>

width specifies the width of the object in pixels.


<object data="pages/apple.html" 
        width="500">
</object>

usemap specifies a client side map image to be used with the object.


<object data="pages/apple.html" 
        usemap="#mapName">
</object>

Global Attributes

Common

class - specifies a classname for the element allowing you to apply the style of the predefined class to the content.


<object class="classname"></object>

id - specifies a unique id for the element allowing you to apply the style of the predefined id to the content.


<object id="idname"></object>

style - specifies an inline style for the element allowing you to apply the style to the content.


<object style="color:red;text-align:left"></object>

tabindex - specifies the tab index of the object.


<object tabindex="2"></object>

title - specifies extra information about the content.


<object title="information about the content"></object>

Keyboard

accesskey - specifies a keyboard shortcut to associate with the element.


<object accesskey="aKeyValue"></object>

tabindex - specifies a tab order for the element.


<object tabindex="someNumber"></object>

Language

dir - specifies the directional flow of the content.


<object dir="ltr"></object>   <!-- The text will flow from left to right -->
<object dir="rtl"></object>   <!-- The text will flow from right to left -->

lang - specifies a language code for the content of the element.


<object lang="en"></object>

xml:lang - specifies a language code for the content of the element in XHTML documents.


<object xml:lang="fr"></object>

spellcheck - specifies whether the element is to have its spelling checked.


<!-- Valid values are true and  false - default is inherited / browser specific. -->
<object spellcheck="true"></object>

translate - specifies whether the content of the element can be translated.


<!-- Valid values are yes and  no - default is yes. -->
<object translate="no"></object>

Miscellaneous

contenteditable - specifies whether the content of the element is editable.


<!-- Valid values are true and  false - default is inherited. -->
<object contenteditable="false"></object>

draggable - specifies whether the the element is draggable.

Only text selections, images, and links can be dragged.


<!-- Valid values are true and  false - default is browser specific. -->
<object draggable="true"></object>

hidden - specifies whether the element is not yet, or no longer, relevant.


<!-- Valid values are an empty string or hidden -->
<object hidden>Template content here</object> 
<object hidden="hidden"></object> 

Event Attributes

Document

onabort - The JavaScript code to be run on abort.


<object onabort="go()"></object>   <!-- Executes the go() function -->

onerror - The JavaScript code to be run when an error occurs when the file is being loaded.


<object onerror="go()"></object>   <!-- Executes the go() function -->

onload - The JavaScript code to be run when the document is loaded.


<object onload="go()"></object>   <!-- Executes the go() function -->

onresize - The JavaScript code to be run when the browser window is resized.


<object onresize="go()"></object>   <!-- Executes the go() function -->

onscroll - The JavaScript code to be run when the scrollbar of an element is being scrolled.


<object onscroll="go()"></object>   <!-- Executes the go() function -->

onunload - The JavaScript code to be run once a page has unloaded or the browser window has been closed.


<object onunload="go()"></object>   <!-- Executes the go() function -->

Document Element

oncopy - The JavaScript code to be run when the user copies the content of an element.


<object oncopy="go()"></object>   <!-- Executes the go() function -->

oncut - The JavaScript code to be run when the user cuts the content of an element.


<object oncut="go()"></object>   <!-- Executes the go() function -->

onpaste - The JavaScript code to be run when the user pastes some content into an element.


<object onpaste="go()"></object>   <!-- Executes the go() function -->

Drag and Drop

ondrag - The JavaScript code to be run when an element is dragged.


<object ondrag="go()"></object>   <!-- Executes the go() function -->

ondragend - The JavaScript code to be run when an element has stopped being dragged.


<object ondragend="go()"></object>   <!-- Executes the go() function -->

ondragenter - The JavaScript code to be run when an element has been dragged to a valid drop target.


<object ondragenter="go()"></object>   <!-- Executes the go() function -->

ondragleave - The JavaScript code to be run when an element leaves a valid drop target.


<object ondragleave="go()"></object>   <!-- Executes the go() function -->

ondragover - The JavaScript code to be run when an element is being dragged over a valid drop target.


<object ondragover="go()"></object>   <!-- Executes the go() function -->

ondragstart - The JavaScript code to be run at the start of a drag operation.


<object ondragstart="go()"></object>   <!-- Executes the go() function -->

ondrop - The JavaScript code to be run when dragged element is being dropped.


<object ondrop="go()"></object>   <!-- Executes the go() function -->

Form

onblur - The JavaScript code to be run on abort.


<object onblur="go()"></object>   <!-- Executes the go() function -->

onchange - The JavaScript code to be run when object changed and attempt to leave field.


<object onchange="go()"></object>   <!-- Executes the go() function -->

oncontextmenu - The JavaScript code to be run when a context menu is triggered.


<object oncontextmenu="go()"></object>   <!-- Executes the go() function -->

onfocus - The JavaScript code to be run when the element gets focus.


<object onfocus="go()"></object>   <!-- Executes the go() function -->

oninput - The JavaScript code to be run when an element gets user input.


<object oninput="go()"></object>   <!-- Executes the go() function -->

oninvalid - The JavaScript code to be run when an element is invalid.


<object oninvalid="go()"></object>   <!-- Executes the go() function -->

onreset - The JavaScript code to be run when the reset button of a form is clicked.


<object onreset="go()"></object>   <!-- Executes the go() function -->

onselect - The JavaScript code to be run when some or all of the contents of an object are selected.


<object onselect="go()"></object>   <!-- Executes the go() function -->

onsubmit - The JavaScript code to be run when a form is submitted.


<object onsubmit="go()"></object>   <!-- Executes the go() function -->

Keyboard

onkeydown - The JavaScript code to be run when an element is in focus and keyboard key is pressed.


<object onkeydown="go()"></object>   <!-- Executes the go() function -->

onkeypress - The JavaScript code to be run when an element is in focus and keyboard key is pressed down and released.


<object onkeypress="go()"></object>   <!-- Executes the go() function -->

onkeyup - The JavaScript code to be run when an element is in focus and keyboard key is released.


<object onkeyup="go()"></object>   <!-- Executes the go() function -->

Media

oncanplay - The JavaScript code to be run when a file has buffered enough so it is ready to start playing.


<object oncanplay="go()"></object>   <!-- Executes the go() function -->

oncanplaythrough - The JavaScript code to be run when a file can be played all the way to the end without further need of buffering.


<object oncanplaythrough="go()"></object>   <!-- Executes the go() function -->

oncuechange - The JavaScript code to be run when the cue changes when using the track element.


<object oncuechange="go()"></object>   <!-- Executes the go() function -->

ondurationchange - The JavaScript code to be run when the length of the media is changed.


<object ondurationchange="go()"></object>   <!-- Executes the go() function -->

onemptied - The JavaScript code to be run when a media resource element suddenly becomes empty, usually due to an error.


<object onemptied="go()"></object>   <!-- Executes the go() function -->

onended - The JavaScript code to be run when the media has reach the end.


<object onended="go()"></object>   <!-- Executes the go() function -->

onloadeddata - The JavaScript code to be run when media data is loaded and playback can start.


<object onloadeddata="go()"></object>   <!-- Executes the go() function -->

onloadedmetadata - The JavaScript code to be run when metadata has been loaded.


<object onloadedmetadata="go()"></object>   <!-- Executes the go() function -->

onloadstart - The JavaScript code to be run when the media resource has started loading.


<object onloadstart="go()"></object>   <!-- Executes the go() function -->

onpause - The JavaScript code to be run when the media resource has been paused.


<object onpause="go()"></object>   <!-- Executes the go() function -->

onplay - The JavaScript code to be run when the media resource starts playback.


<object onplay="go()"></object>   <!-- Executes the go() function -->

onplaying - The JavaScript code to be run when playback has already begun.


<object onplaying="go()"></object>   <!-- Executes the go() function -->

onprogress - The JavaScript code to be run when the browser is fetching the media data.


<object onprogress="go()"></object>   <!-- Executes the go() function -->

onratechange - The JavaScript code to be run when the playback rate changes.


<object onratechange="go()"></object>   <!-- Executes the go() function -->

onseeked - The JavaScript code to be run when the seeking attribute is set to false indicating that seeking has finished.


<object onseeked="go()"></object>   <!-- Executes the go() function -->

onseeking - The JavaScript code to be run hen the seeking attribute is set to true indicating that seeking is currently active.


<object onseeking="go()"></object>   <!-- Executes the go() function -->

onstalled - The JavaScript code to be run when the browser is unable to continue fetching media data.


<object onstalled="go()"></object>   <!-- Executes the go() function -->

onsuspend - The JavaScript code to be run when media data has stopped before being completely loaded.


<object onsuspend="go()"></object>   <!-- Executes the go() function -->

ontimeupdate - The JavaScript code to be run when the media resources current playback position has changed.


<object ontimeupdate="go()"></object>   <!-- Executes the go() function -->

onvolumechange - The JavaScript code to be run when the volume has changed or been muted.


<object onvolumechange="go()"></object>   <!-- Executes the go() function -->

onwaiting - The JavaScript code to be run when the media resource has paused but is expected to resume.


<object onwaiting="go()"></object>   <!-- Executes the go() function -->

Mouse

onclick - The JavaScript code to be run when a mouse is clicked on the element.


<object onclick="go()"></object>   <!-- Executes the go() function -->

ondblclick - The JavaScript code to be run when a mouse is double clicked on the element.


<object ondblclick="go()"></object>   <!-- Executes the go() function -->

onmousedown - The JavaScript code to be run when the mouse button is pressed down while the cursor is over the element.


<object onmousedown="go()"></object>   <!-- Executes the go() function -->

onmousemove - The JavaScript code to be run when the mouse button is moved.


<object onmousemove="go()"></object>   <!-- Executes the go() function -->

onmouseout - The JavaScript code to be run when the mouse cursor moves off an element.


<object onmouseout="go()"></object>   <!-- Executes the go() function -->

onmouseover - The JavaScript code to be run when the mouse cursor moves over an element.


<object onmouseover="go()"></object>   <!-- Executes the go() function -->

onmouseup - The JavaScript code to be run when the mouse button is released while the cursor is over the element.


<object onmouseup="go()"></object>   <!-- Executes the go() function -->

onwheel - The JavaScript code to be run when the mouse wheel rolls up or down over an element.


<object onwheel="go()"></object>   <!-- Executes the go() function -->

Window

NONE

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